![]() I haven't made it part of the "About" menu yet, but I should. With regards to credits and references, I've tried to work it all out in the AUTHORS file at the root of the repository, that's shipped with the rest of the codebase. I can point to more specific parts of the repository to show more details if required. > If any of these 3 pre-conditions aren't validated, have a submodule and build from source for the missing cases, using the Makefile at the root, or using a visual studio project file. By the way, I read that Duckstation needs less resources than RetroArch, some people report better performance with the same hardware. I feel that in RetroArch is more cumbersome to have the setup right, but that could be just me. I have only tried ePSXe on a x86 PC but I think that Duckstation is superior, the interface is better, the features are better, the save system, the cheats system, etc. We're not going to strip out the soul of the site. If a brew package exists on MacOS, use it on MacOS. GameFAQs isn't going to be merged in with GameSpot or any other site.If a commonly, easily installable (apt-get install) Linux package exists use it on Linux. ![]() DuckStation (/SwanStation) PCSX ReARMed is our default core for performance reasons. If a nugget package exists, use it on Windows. There are two cores provided by AmberELEC for PlayStation emulation: PCSX ReARMed.In short, here's sort of the decision tree when adding a new dependency: If you have reinstalled/updated EmuDeck and your PlayStation saves states and memory card are no longer available, this is how I was able to fix it cause luckily I was not relying solely on save states and saved to the actual memory card as well. On Windows, either nugget packages should be used, or things should compile cleanly from the third_party submodules. I tried my own weird work arounds for a while and was about to give up. It's acceptable if on Linux and MacOS there's packages being required, as long as they are readily available on common package distributions. The general code style we're using is that most things ought to build out of the box when checking out the repository on development machines. files ĭON'T use modified / accelerated read speed.You're more than welcome to make pull requests, yes :-) DON'T enable BIOS intro skip ĭON'T force BIOS region detection ĭON'T use real disk instead of disk image ĭON'T use disk images inside zip/7z. If you need your ps1 games in Retroarch go with. RA works with bin/cue on Retroarch using Duckstation or Pcsx rearmed Cores (havent tested other cores) So if chd for you is essential go with a standalone Duckstation (but as i heard it isnt officially supported by RA anymore, but still works). I recommend SwanStation over all others īy default SwanStation does shader compilation archiving, so the screen may be black for up to 2 min (depending on chosen settings and computer capability) the first time the game is launched, after the emulator settings are changed and after video driver update or its settings are redone. RA doesnt work with chd on Retroarch using any Core. Hack options are discouraged, the default configuration. Accuracy is not the main focus of the emulator, but the goal is to be as accurate as possible while maintaining performance suitable for low-end devices. PCSX ReARMed only needs a single BIOS and will use scph5501.bin SwanStation is a totally new PlayStation 1 (aka PSX) emulator focusing on playability, speed, and long-term maintainability. The files must be placed in RetroArch/System folder The files must have the same names as listed, and using lowercase letters as shown The emulators are also available in the Flatpak store. If you want emulation under one program, I recommend Retroarch with Beetle PSX HW and Mupen64Plus-Next cores for the respective systems. Scph5501.bin US 490f666e1afb15b7362b406ed1cea246 If youre looking for standalone emulators, duckstation covers PSX and simple64 covers N64. For PCSX ReARMed, Mednafen, Beetle PSX/HW and DuckStation/SwanStation bios / region / md5
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